OUR RECOGNITIONS

Developing esports

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GEF

The Global Esports Federation was born from a vision to create an organisation for the world’s Esports ecosystem. The organisation seeks to establish the credibility, legitimacy and prestige for esports. The Global Esports Federation promotes the credibility, legitimacy and prestige of esports. It convenes athletes, players and the world’s publishers, developers, industry partners and sporting organizations on one inclusive platform. It encourages and support competition along with developing community and connection among esports, virtual and traditional sport.

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EEO

The events of the last few months have significantly increased the public's interest in the world of Esports, making them known even to those who had absentmindedly approached them.This growth of interest has meant that our group created a networking platform for companies, teams, agencies, media centers and professionals who are considering to invest in this market, and who through an independent observatory can keep informations and develop business opportunities.All members will receive continuous training and information on trends, news, reports, sector studies and innovation linked to marketing and to the world of Esports in general.

General Association of Asia Pacific Spor

GAAPSF

General Association of Asia Pacific Sports Federations (GAAPSF), previously called SportAccord Asia-Pacific Headquarters (SAAPH), is a non-profit international sports organisation. It was incorporated on 20th November 2014 in Macau as an organization with legal personality and changed name on 18th February, 2018. GAAPSF was initiated by Mr. Yu Zaiqing, Mr. Ma Wenguang, and Dr. Che Kuong Hon. With the approval from SportAccord to use the name of SportAccord Asia-Pacific Headquarters, later changed to GAAPSF and began to operate as an official international sport organisation after its incorporation in Macau. And since then, GAAPSF signed co-operation agreements with quite a number of international, continental and national sports associations and federations, which became partners or members of the GAAPSF. In addition, GAAPSF also gained the permission and registered with the Ministry of Public Security of the People’s Republic of China to launch events in China and set up its office in Beijing with activities covering China ands Asia-Pacific regions.

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ISNO

International Sport Network Organization (ISNO) is a no profit organization composed by organizations, based in Switzerland aiming to assist its member around the world.

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MESC

MESC is the Mediterranean Electronic Sports Confederation, aiming to promote the esports in the Mediterranean bacin and hoping to become partner f the CIJM.

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INTERNATIONAL DIGITAL GAMES COMMITTEE

The IDGC is a not-for-profit independent international organization of Digital Sports, i.e, the digital gaming medium of traditional sports. Established in 2019, it is the authority responsible for organizing the different Digitus Games by area; World, Continental, Regional, and National. We are committed to develop, promote and regulate all worldwide initiatives in different forms and formats of the Digitus Games thru digital sports.
The IDGC is the utmost authority of the Digitus Push and acts as the connector between the three other main constituents of the Digitus family - the National Digitus Committees (NDCs) and the International Digital Sports Federations (IDSFs) thru its umbrella organization, the Esports World Federation (ESWF).
In addition to its four main constituents, the Digitus Push also embraces the National Digital Sports Federations (NDSFs) affiliated with the IDSFs and the NDCs.

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ESPORTS WORLD FEDERATION (ESWF)

ESWF is the umbrella organization of all the International Federations of electronic sports and digital sports. The ESWF was founded in 2018 to take the lead in eSport initiatives, by developing, promoting, and supporting the sport and its athletes globally.

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UNITED MOBILE ESPORTS ASSOCIATION (UMESA)

Mobile esports existed before, but at the amateur level. At first, the players themselves invested a little money in their tournaments for a particular game, and over time, more professional organizers began to appear. So in February 2019, Ukraine registered the world’s first international Mobile Esports Association UMESA (UNITED MOBILE ESPORTS ASSOCIATION), the founders of which were residents of Dnipro (Ukraine) – Arsen Voytyuk (Head of the Board), Roman Shlykov (Board Member), Dmitry Voshchina (Board member). The activities of the Association are aimed at the development and popularization of mobile e-sports in the territory of Ukraine and around the world, the growth of the mass character of this sport among all segments of the population, as well as the introduction of recreational, amateur, sports, cultural, educational, educational and scientific activities in the field of mobile e-sports, the introduction of and the implementation of sports, rehabilitation and social programs for people with disabilities, as well as attracting children, youth and adults to engage in mobile e-sports, contributing to an increase in the level of e-sports in place based on the consolidation and coordination of efforts of citizens and organizations interested in its development.

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INTERNATIONAL FEDERATION OF ESPORTS AND DIGITAL SPORTS UNIVERSITY

The International Federation of Esports and Digital Sports University – lfedsu is the key driver to expand the role and reach of digital sports university around the world. IFEDSU believes that sports values and sports practice work in perfect synchronicity within one’s university studies. IFEDSU offers opportunity and inspiration to students around the world to play digital sport. The health, wellbeing, and experiences that students gain from sport help them become exemplary leading members of society.

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THE INTERNATIONAL FEDERATION OF ESPORTS HEALTHCARE PROFESSIONALS

The International Federation of ESports Healthcare Professionals is an organization of healthcare professionals focusing on the health and wellness of players in the esports industry.

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THE INTERNATIONAL FEDERATION OF ESPORTS – MMORPG

A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game. As in role-playing games (RPGs), the player assumes the role of a character (often in a fantasy world or science-fiction world) and takes control over many of that character’s actions. MMORPGs are distinguished from single-player or small multi-player online RPGs by the number of players able to interact together, and by the game’s persistent world (usually hosted by the game’s publisher), which continues to exist and evolve while the player is offline and away from the game.

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INTERNATIONAL FEDERATION OF ESPORTS BATTLE ROYALE

A battle royale game is an online multiplayer video game genre that blends the survival, exploration, and scavenging elements of a survival game with last-man-standing gameplay. Battle royale games involve dozens to hundreds of players, who start with minimal equipment and then must eliminate all other opponents while avoiding being trapped outside of a shrinking “safe area”, with the winner being the last player or team alive. The name for the genre is taken from the 2000 Japanese film Battle Royale, itself based on the novel of the same name, which presents a similar theme of a last-man-standing competition in a shrinking play zone.

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INTERNATIONAL FEDERATION OF ESPORTS FIGHTING GAME KO

A fighting game is a video game genre based around close combat between a limited number of characters, in a stage in which the boundaries are fixed. The characters fight each others until they defeat their opponents or the time expires. The matches typically consist of several rounds, in an arena, with each player character having different abilities but each is relatively viable to choose. Players must master techniques such as blocking, counter-attacking, and chaining attacks together into “combos”. Starting in the early 1990s, most fighting games allowed the player to execute special attacks by performing specific input combinations. The fighting game genre is related to but distinct from beat ’em ups, which involve large numbers of enemies against the human player.

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INTERNATIONAL FEDERATION OF ESPORTS MOBA

Multiplayer online battle arena (MOBA) is a subgenre of strategy video games in which each player controls a single character as part of a team competing against another team of players, usually on a battlefield shown from an isometric perspective. The ultimate objective is to destroy opposing team’s main structure with the assistance of periodically-spawned computer-controlled units that march forward along set paths. However, MOBA games can have other victory conditions, such as defeating every player on the enemy team. Player characters typically have a set of unique abilities that improve over the course of a game and which contribute to the team’s overall strategy. This type of multiplayer online video games originated as a subgenre of real-time strategy, though MOBA players usually do not construct buildings or units.

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INTERNATIONAL FEDERATION OF ESPORTS RTS

Real-time strategy (RTS) is a subgenre of strategy video games in which the game does not progress incrementally in turns. Real-time strategy games allow for all players to simultaneously play the game in “real-time”. This is contrasted by turn-based strategy (TBS) games, where players must take turns to play. In a real-time strategy game, the participants position structures and maneuver units under their control to secure areas of the map and/or destroy their opponents’ assets. In a typical RTS game, it is possible to create additional units and structures during the course of a game. This is generally limited by a requirement to expend accumulated resources. These resources are in turn garnered by controlling special points on the map and/or possessing certain types of units and structures devoted to this purpose. More specifically, the typical game in the RTS genre features: resource-gathering, base-building, in-game technological development, and indirect control of units.

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INTERNATIONAL FEDERATION OF ESPORTS FPS

First-person shooter (FPS) is a video game genre centered on gun and other weapon-based combat in a first-person perspective; that is, the player experiences the action through the eyes of the protagonist. The genre shares common traits with other shooter games, which in turn makes it fall under the heading action game. Since the genre’s inception, advanced 3D and pseudo-3D graphics have challenged hardware development, and multiplayer gaming has been integral.

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WORLD DIGITAL COMBAT SPORTS FEDERATION

A combat sport, or fighting sport, is a competitive contact sport that usually involves one-on-one combat. In many combat sports, a contestant wins by scoring more points than the opponent or by disabling the opponent. Common combat sports include mixed martial arts, boxing, wrestling, judo, fencing, savate, kickboxing, Muay Thai, Lethwei, Sanda, Tae Kwon Do, Capoeira, Brazilian Jiu-jitsu, Sambo, Sumo, and Kyokushin.

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INTERNATIONAL DIGITAL INVASION CONFEDERATION

“Invasion sports” are team games in which the purpose is to invade the opponent’s territory while scoring points and keeping the opposing team’s points to a minimum, and all within a defined time period. Hockey, soccer, football, basketball, rugby falls into this category.

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INTERNATIONAL DIGITAL MOTOR SPORTS FEDERATION

Motorsport, motorsports, or motor sport is a global term used to encompass the group of competitive sporting events that primarily involve the use of motorized vehicles, whether for racing or non-racing competition. The terminology can also be used to describe forms of competition of two-wheeled motorized vehicles under the banner of motorcycle racing and includes off-road racing such as motocross.

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AMATEUR EUROPE ESPORTS FEDERATION

The body of esports for all in Europe.