MALTA ESPORTS ORGANIZATION

A division of Malta Sport For All

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OUR LOGO

 
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FULL MEMBER

GEF was born from a vision to create an organisation for the world’s Esports eco-system. Our organisation seeks to establish the credibility, legitimacy and prestige for esports. We are building an inclusive platform to bring together all the stakeholders from the esports industry to help shape the GEF mission and maximize the potential for esports and its participants. We believe that the future of Esports will continue to be bright. We seek to support this potential by cultivating the knowledge, experiences and history of the industry combined with respecting the traditions and values of sport and the principles of utilizing technology for good. The GEF Board and its related Commissions bring together leaders from esports, gaming, athletes, world sporting organizations, entrepreneurs together with technologists, educators, and professional experts to elevate the understanding and awareness of esports and to enhance the esports experience. With a vision to cultivate collaboration, forge synergies, strengthen, develop and grow the interface between the traditional esports & sport-based (active) esports communities, GEF establishes the voice & world authority for the worldwide esports movement.

 
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GEF FOUNDING PARTNER

 
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TENCENT

Tencent is an Internet-based platform company using technology to enrich the lives of Internet users and assist the digital upgrade of enterprises.

GEF'S GLOBAL PARTNER

Global esport federation

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THOMSON-X

Thomson X is a platform focused on enriching the current healthcare landscape through strategic partnerships and collaboration, so as to drive growth in the health and wellness space. Operating in synergy with Thomson Medical Group’s core activities and top-tier partners, Thomson X will fuel innovative health technology companies to maximise their potential. At Thomson X, we embrace the spirit of spontaneity, creativity and passion.

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REFRACT

Refract is a technology innovation company that creates opportunities through gaming and entertainment to extend human experience beyond reality. We are game changers.

 

GEF'S COMPANY STRATEGIC PARTNER

Global esport federation

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DENTSU

As a metanational group, Dentsu is committed to maximizing diversity without being afraid to face the challenges of this ever-changing environment. Therefore, the group transformed to a pure holding company system in January 2020 under a new name "Dentsu Group Inc." (of which trade name was changed from Dentsu Inc.) Dentsu's ambition is to become a business group that combines and enhances the diversity in the world outside and the diversity of our abilities and talents.

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GSIC

Global Sports Innovation Center powered by Microsoft (GSIC) is a business cluster powered by Microsoft Sport Team that gathers all kind of sports entities (clubs, federation, associations), institutions, tech-companies (from start-ups to enterprises), research organizations, investors and key figures of sport industry to improve its value chain. To do so, we focus our activities and services on 6 main points: entrepreneurship, networking, applied research, showcase, Microsoft Partners Solutions and digital transformation advisory services. More than 340 companies from 38 different countries have already received support from the GSIC through different activities, as well as from their ambassadors and network of professionals of the sports industry.

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ITU

The International Telecommunication Union (ITU) is the specialized United Nations agency for information and communication technologies (ICTs), driving innovation in ICTs together with 193 Member States and a membership of over 900 companies, universities, and international and regional organizations. Established over 150 years ago in 1865, ITU is the intergovernmental body responsible for coordinating the shared global use of the radio spectrum, promoting international cooperation in assigning satellite orbits, improving communication infrastructure in the developing world, and establishing the worldwide standards that foster seamless interconnection of a vast range of communications systems. From broadband networks to cutting-edge wireless technologies, aeronautical and maritime navigation, radio astronomy, oceanographic and satellite-based earth monitoring as well as converging fixed-mobile phone, Internet and broadcasting technologies, ITU is committed to connecting the world.

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INVICTUS GAMES

Most of us will never know the full horrors of combat. Many Servicemen and women suffer life-changing injuries, visible or otherwise, whilst serving their country. How do these men and women find the motivation to move on and not be defined by their injuries?
On a trip to the Warrior Games in the USA in 2013, HRH The Duke of Sussex saw first-hand how the power of sport can help physically, psychologically and socially those suffering from injuries and illness. He was inspired by his visit and the Invictus Games was born.
The word ‘invictus’ means ‘unconquered’. It embodies the fighting spirit of wounded, injured and sick Service personnel and personifies what these tenacious men and women can achieve post injury. The Games harness the power of sport to inspire recovery, support rehabilitation and generate a wider understanding and respect for those who serve their country.
The Invictus Games is about much more than just sport – it captures hearts, challenges minds and changes lives

 

GEF'S GLOBAL SUPPLIER

Global esport federation

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NIELSEN

Nielsen Holdings plc (NYSE: NLSN) is a global measurement and data analytics company that provides the most complete and trusted view available of consumers and markets worldwide. Nielsen is divided into two business units. Nielsen Global Media, the arbiter of truth for media markets, provides media and advertising industries with unbiased and reliable metrics that create a shared understanding of the industry required for markets to function. Nielsen Global Connect provides consumer packaged goods manufacturers and retailers with accurate, actionable information and insights and a complete picture of the complex and changing marketplace that companies need to innovate and grow.

 

GEF'S GLOBAL SUPPORTERS

Global esport federation

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SPORTS INNOVATION LAB

Sports Innovation Lab is co-founded by Angela Ruggiero, a global sports leader and Olympic Gold Medalist, advocate, entrepreneur, and advisor; and Josh Walker, former VP of Research at Forrester Research and Entrepreneur-in-Residence at General Catalyst.

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ISB

Founded in 1996 by Manolo Romero, the company has been involved in some of the most important sporting events since then. During this time ISB has won several awards at the Emmy’s, Golden Rings and Sportel. These years of experience and use of state-of-the-art equipment allow us to provide first class coverage of high profile events, as we strive to ensure our clients and our own expectations are always exceeded to guarantee a successful broadcast and spread the passion of sport.

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JUICEBAR

JuiceBar is Global Supporter for Sustainable Energy. The agreement will see JuiceBar deploying its cutting-edge technology in EV charging infrastructure across cities where GEF will host its global esports events, including the flagship Global Esports Games beginning 2021. JuiceBar has been leading the Electric Vehicle (EV) charger rEVolution since 2009.

 

GEF'S SPORTS STRATEGIC PARTNER

Growing in sport

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OCA

The Olympic Council of Asia (OCA) is a governing body of sports in Asia, currently with 45 member National Olympic Committees. The current president is Sheikh Fahad Al-Sabah. The oldest NOCs are from Japan and the Philippines, recognized by the International Olympic Committee (IOC) in 1911; whereas East Timor is the newest, joining in 2003. The headquarters of the OCA is located at Kuwait City, Kuwait.

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ODESUR

The Organización Deportiva Suramericana (ODESUR) is a multi-sports organisation. They organize the South American Games. It is the union of the National Olympic Committee of the South America.

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COMMONWEALTH SPORT

The Commonwealth Games Federation (CGF) has agreed an exploratory partnership with the Global Esports Federation (GEF) that aims to develop a Commonwealth Esports strategy. The partnership will see the CGF and GEF work together on specific areas aligned to Transformation 2022 – the Commonwealth Sport Movement's Strategic Plan.

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INTERNATIONAL SCHOOL SPORT FEDERATION

The International School Sport Federation (ISF) is recognised by the International Olympic Committee, and promote the values and interests of Education through Sport. ISF's events, the World Schools Championships and the Gymnasiade, aim to promote among young people: mutual understanding, volunteering empowerment, peace, non-discrimination, healthy lifestyle, social inclusion, and gender equality. Thus it contributes to support the educative paths of the young people to empower them as citizens of the world. ISF pursues its goals independently from political, religious or racial considerations.

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PEACE AND SPORT

Peace and Sport, "L’Organisation pour la Paix par le Sport” is a neutral and independent organization based in the Principality of Monaco and under the patronage of Prince Albert II of Monaco.
Peace and Sport works in areas across the world where communities have become estranged from one another and where traditional policies have failed to establish dialogue, with the goal of restoring peaceful relations. Its objective is to bring the structuring values of sport to the heart of communities and individuals in crisis throughout the world.

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ARAB ESPORT FEDERATION

This frameworks agreement formalizes the commitment to work together to promote, support and develop the esports ecosystem, specifically in developing the Arab Esports strategy as a catalyst for continued and sustainable growth. The GEF will jointly work with the ARESF to identify relevant opportunities within the vibrant and emerging landscape in the region; and convene a partnership that focuses on advancing forward-thinking and future-oriented initiatives in service to the esports community.

 

GEF'S INTERNATIONAL FEDERATIONS MEMBERS

Growing in sport

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WORLD ARCHERY

The official governing body recognized by the International Olympic Committee for the Archery

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ISA

The official governing body recognized by the International Olympic Committee for Surf Sports

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WORLD TAEKWONDO

The official governing body recognized by the International Olympic Committee for Taekwondo

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WSF

The official governing body recognized by the International Olympic Committee for Squash Sports

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ITF

The official governing body recognized by the International Olympic Committee for Tennis

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WKF

The official governing body recognized by the International Olympic Committee for the Karate

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ICF

The official governing body recognized by the International Olympic Committee for the Canoe Sports

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UIPM

The official governing body recognized by the International Olympic Committee for the Pentathlon Sport

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WFFA

The World Freestyle Football Association is world governing body for the sport of freestyle football. It is committed to growing awareness of and participation in freestyle football worldwide.

 

GEF'S PUBLISHER MEMBERS

Members of the Publishers and Developers Advisory Council (PDAC)

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CAPCOM CO. LTD.

In 1983 Capcom Co., Ltd was founded and soon built a reputation for introducing cutting-edge technology and software to the video game market. Now an industry leader in the video game industry, Capcom's legacy of historic franchises in home and arcade gaming are testaments to an unparalleled commitment to excellence.

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RIOT GAMES

Riot Games was founded in 2006 to develop, publish, and support the most player-focused games in the world. In 2009, we released our debut title, League of Legends, to worldwide acclaim. League has gone on to be the most-played PC game in the world and a key driver of the explosive growth of esports. Founded by Brandon Beck and Marc Merrill, and led by CEO Nicolo Laurent, Riot is headquartered in Los Angeles, California, and has 2,500+ Rioters in 20+ offices worldwide. We’ve been featured on numerous lists including Fortune’s “100 Best Companies to Work For,” “25 Best Companies to Work in Technology,” “100 Best Workplaces for Millennials,” and “50 Best Workplaces for Flexibility.”

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KONAMI DIGITAL ENTERTAINMENT CO. LTD.

Konami Digital Entertainment Co., Ltd. continues to develop popular and multifaceted content in a myriad of areas, as well as to create highly original entertainment content through the use of IT technology. In this way, we are able to offer products and services that can be enjoyed in every aspect of our customers' lives.

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SMILEGATE

Founded in 2002, Smilegate has achieved a high growth rate of sales, every year. With roots beginning in game development, Smilegate expanded to publishing and investments, its core connected businesses, and is emerging as a global company with regional offices in the US, China, and Southeast Asia. Smilegate will continue to show constant growth based on stable revenue and profit structure. Smilegate is the game company behind CROSSFIRE, the most played FPS with over eight million concurrent players across the globe. CROSSFIRE is currently serviced in 80 countries throughout Asia, Europe, South and North American regions. Through CROSSFIRE, we have gained vast amount of industry insight. We continue to build on our success by developing new and exciting titles in a wide variety of genres such as FPS, MMORPG, and action fighter.

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SUPERCELL

Supercell is a mobile game developer based in Helsinki, Finland, with offices in San Francisco, Seoul and Shanghai. Since our launch in 2010, we've brought five games to the global market – Hay Day, Clash of Clans, Boom Beach, Clash Royale and Brawl Stars. Our goal is to make the best games – games that are played by as many people as possible, enjoyed for years and remembered forever.

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TENCENT

Tencent is an Internet-based platform company using technology to enrich the lives of Internet users and assist the digital upgrade of enterprises.

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SEGA

Sega Corporation is a Japanese multinational video game developer and publisher headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are respectively headquartered in Irvine, California, and London. Sega's arcade division existed as Sega Interactive Co., Ltd. from 2015 to 2020 before it merged with Sega Games to create Sega Corporation with Sega Games as the surviving entity. Sega is a subsidiary of Sega Group Corporation, which is, in turn, a part of Sega Sammy Holdings. From 1983 until 2001, Sega also developed video game consoles.

 
 
 

CONTACT US

Level 1, Dun Karm Street, B’Kara Bypass, B'Kara BKR 9037, Malta

(+356) 99726381